Author Topic: About Tales of Vesperia  (Read 197 times)

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Offline Transformer10

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About Tales of Vesperia
« on: October 24, 2008, 05:20:56 PM »

Tales of Vesperia (テイルズ オブ ヴェスペリア, Teiruzu obu Vesuperia?) is the tenth mothership title in the Tales series. It was developed by Namco Tales Studio and published by Namco Bandai Games exclusively for the Xbox 360. The title was announced on December 22, 2007 at Jump Festa, and was released on August 7, 2008 in Japan and Asia, and on August 26, 2008 in North America. It is set for release in Spring 2009 in Europe. Tales of Vesperia\'s characteristic genre name is To Enforce One\'s "Justice" RPG (「正義」を貫き通すRPG, "Seigi" o tsuranukitōsu RPG?). The game\'s character designer is Kōsuke Fujishima, the chief director and producer is Yoshito Higuchi (who previously worked on both Tales of Symphonia and Tales of the Abyss), and the animated movies were done by Production I.G. The game\'s theme song is "Kane o Narashite" (鐘を鳴らして, "Kane o Narashite"?) in the Japanese release, and "Ring a Bell" in the North American release, both by Bonnie Pink.

It was confirmed on GameSpot that Vesperia will be exclusively for the Xbox 360.A special limited edition was also released in North America, including a metal case with unique cover art and a 22-track soundtrack.


Battle system

Tales of Vesperia uses an improved and evolved version of Tales of the Abyss\'s battle system, called the "Evolved Flex-Range Linear Motion Battle System" (EFR-LMBS). As with previous Tales games, characters can move freely around the battlefield to combat their enemies in real-time.

An added aspect to the game\'s world is the "Encounter Linking" system. Should a particular enemy within the current battle session spot a roaming enemy walking about the field, the roaming enemy will also join the current battle. Also returning from previous Tales games are "surprise encounters." Like in Tales of the Abyss, a surprise encounter rearranges the active party when taken into battle. Tales of Vesperia also makes use of "Secret Missions," special tasks or challenges that can be completed during boss fights for certain rewards.

Returning from Tales of Symphonia and Tales of the Abyss is the "Overlimit." Similar to Tales of the Abyss it is in the form of a visible gauge, but it comes in the form of a single bar that can be spread out among the party, or "stacked" up to four different levels to give more powerful effects when used for a single character. Another new feature is Burst Artes, powerful attacks performed while in overlimit and using an arcane arte or a spell change. Depending on the Overlimit level, the amount of time increases, allowing players to add in more combos. As with previous Tales games, characters are able to pull off powerful hi-ougis. Characters also have "Fatal Strikes," attacks capable of defeating their enemies with one strike. The attacks are performed through a series of select button combinations.

Recurring features

As in previous entries, Tales of Vesperia features an arena where the player can battle a number of enemies for prizes. In the arena, one chosen character will have to challenge two hundred monsters. After enough monsters are defeated, the battle with the next contender is unlocked. The four contenders are: Dhaos (voiced by Toshiyuki Morikawa in Japanese and Patrick Seitz in English), the final boss of Tales of Phantasia; Shizel (voiced by Kazue Ikura), from Tales of Eternia; Barbatos (voiced by Norio Wakamoto), from Tales of Destiny 2; and Kratos (voiced by Fumihiko Tachiki in Japanese and Cam Clarke in English), a playable character in Tales of Symphonia.

Vesperia also includes character costumes, which are dependent on the various titles that characters have obtained throughout the game. Equipping various accessories will also grant the same effect as the costume titles. Tales of Vesperia also includes skits, short optional conversations that further character or plot development. Unlike the English release of Tales of the Abyss, skits in the English release of Tales of Vesperia are fully voiced by the English voice actors.

Skill system

Tales of Vesperia introduces a new skill system to the series. They are found and used through equipment. Through fighting battles, characters gain Learning Points, which are assigned to all currently unlearned skills. When enough Learning Points are acquired, that character learns the skills. Learned skills can be equipped on a character without having the associated weapon equipped, but then they use up a certain number of Skill Points (SP), which are gained through leveling up. Through skills, characters are also capable of "Skill Changes," artes or spells that are created when a certain skill is equipped and a certain arte is used. Through using a Skill Change enough times, the character learns that arte or spell and is capable of using it without a Skill Change.

Online component

The game doesn\'t contain online multiplayer or competitive battles, but it does contain online leaderboards for things such as highest combo and minigame scores. The game also has downloadable content for items that are difficult to acquire in-game.



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About Tales of Vesperia
« on: October 24, 2008, 05:20:56 PM »

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Offline MrSpecialist

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Re: About Tales of Vesperia
« Reply #1 on: October 24, 2008, 05:54:18 PM »

This is interesting.



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